Now, if an index is mentioned in one place but not provided in another, or if the same symbol has different values from one file to another, the error is reported.Įxtract of consistency errors returned by the program: !!! ERROR IN hints registry for key golden_box_with_blood : requires a provided hint This tool is much more than a simple document generator: it includes an automatic check of the script consistency. Once this machinery is in place, all you have to do is start it up and - magic - a hundred PDF files appear one after the other in the output folder: game master’s manual, complete and summarized character sheets for players, documents to print on beautiful scrolls to serve as clues in play, summary sheets for extras…. To benefit from these precious writing facilities during the creation of the Chrysalis:Mindstorm mystery party (French only), I set up a specific writing process, involving simple text files (which contain the scenario), various existing software tools, as well as a module “Pychronia Tools” developed for the occasion. The benefits of Pychronia Tools machinery And all this in as automated a way as possible, because the number of documents to be managed can make the smallest operation very time-consuming (and at risk of carelessness). Finally, give him summaries of key information, easier to review than verbose literary texts. Then, allow the author to review the interdependent sets of changes he has successively applied to his scenario. What can we do to prevent this, without spending a lifetime doing comparative proofreading? First, undoubtedly, deduplicate texts common to several players, which lead to tedious copy and paste (multiplying errors and artificially inflating the mass of the text). Eventually, even the character sheets of a common “murder&mystery party” will end up full of spatial, temporal, lexical and structural improbabilities if they are not rigorously checked and compared after each evolution of the scenario. It is during subsequent modifications (changes in the chronology of facts, additions of twists and turns, etc.) that the information - disseminated and duplicated in the documents of the various participants - will gradually become obsolete and inconsistent. The danger does not lie in the first draft of the writing: if he has all his ideas well in place, the author does not risk much, except for a few typos and interchanges of names. And live action roleplay games (LARPs) are especially exposed to this problem. It is even less so when the story in question is lived by dozens of characters, each with their own partial vision of the truth. (French version of this article available here on Electro-GN ) IssueĮvery writer will confirm it to you: it is not easy to remain coherent when you are working, for several months, on a long story. Let software tooling check the consistency of your roleplay scripts for you!
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